Vikhr
A compact firearm heavily influenced by the SVAL and VSS. It can carry side-mounted optics but lacks the integral suppressor. Uses 9x39mm rounds.
About
- Category
- Weapons › Assault rifles
- Weight
- 2.2 kg
- Size
- 6×3 slots
- Fire modes
- Semi-auto, Full auto 923 rpm
- Zeroing steps
- 50, 100, 200, 300 m
Ammo, magazines and attachments
- Ammo
- 9x39mm Rounds, 9x39mm Armor-Piercing Rounds
- Magazines
- 20rd SVAL Mag · 20, 10rd VSS Mag · 10, 30rd Vikhr Mag · 30
- Wrap
- Ghillie Rifle Wrap
- Optics
- P1-87-L Scope, 1PN51 Scope, Kobra Sights, PSO-1-1 Scope, PSO-1 Scope, PSO-6 Scope
- Muzzle
- Plastic Bottle Suppressor
Where it spawns
In the game files of: Chernarus+, Nasdara, Livonia, Sakhal.
Weapon numbers
Worked out from the game's config values, for a fresh player who stands still and is hit every time, with the gun's fastest fire mode. Torso and Head are without armor; the armor columns are with that item, new. A hit's damage follows the bullet's speed where it lands, so the shots can differ from the listed damage, and far away a round can need one more. Bleeding is not counted, and server settings can change all of it.
9x39mm Rounds
| Damage per shot | Health | Shock |
|---|---|---|
| Listed | 75 | 75 |
| Torso | Head | Press vest | Plate carrier | Ballistic helmet (head) | Knockout | Time to kill | |
|---|---|---|---|---|---|---|---|
| Shots to kill | 2 | 1 | 3 | 5 | 2 | 2 | 0.07 s |
| Distance | Drop below aim | Bullet speed |
|---|---|---|
| 100 m | 0 cm | 241 m/s |
| 200 m | 1.7 m | 207 m/s |
| 300 m | 5.7 m | 179 m/s |
| 500 m | 24.1 m | 133 m/s |
| 800 m | 100.9 m | 90 m/s |
Past about 275 m the bullet has slowed enough to need one more torso shot.
9x39mm Armor-Piercing Rounds
| Damage per shot | Health | Shock |
|---|---|---|
| Listed | 75 | 75 |
| Torso | Head | Press vest | Plate carrier | Ballistic helmet (head) | Knockout | Time to kill | |
|---|---|---|---|---|---|---|---|
| Shots to kill | 2 | 1 | 3 | 5 | 2 | 2 | 0.07 s |
| Distance | Drop below aim | Bullet speed |
|---|---|---|
| 100 m | 0 cm | 275 m/s |
| 200 m | 1.3 m | 237 m/s |
| 300 m | 4.4 m | 204 m/s |
| 500 m | 18.5 m | 152 m/s |
| 800 m | 77.2 m | 100 m/s |
Past about 275 m the bullet has slowed enough to need one more torso shot.
From the game's files, game version 1.30 · Vikhr