USG-45
Selective-fire submachine gun fed from a detachable magazine. High caliber makes up for slower fire rate. Uses .45 ACP rounds.
About
- Category
- Weapons › SMGs
- Weight
- 2.5 kg
- Size
- 6×3 slots
- Fire modes
- Semi-auto, Full auto 612 rpm
- Zeroing steps
- 50, 100, 200, 300 m
Ammo, magazines and attachments
- Ammo
- .45 ACP Rounds
- Magazines
- 25rd USG-45 Mag · 25
- Wrap
- Ghillie Rifle Wrap
- Optics
- ATOG 4x32 Scope, ATOG 6x48 Scope, Backup Iron Sights, Holo Sights, M4-A1 Carry Handle Sights, RVN Sights, Combat Sights, Marksman Scope, Baraka Sights, NV-PVS4 Scope
- Light
- Universal Flashlight
- Muzzle
- Plastic Bottle Suppressor, Pistol Suppressor
Where it spawns
Chernarus+ about 11 on the map · T3 Air Base Vybor, Zeleno Military Base, Kamensk Military Base Chernarus+ loot page · Open on the map
Nasdara about 9.5 on the map · T2 Shah Yailaq, Zulfiqar missile base, NII-Mirnyy Nasdara loot page · Open on the map
In the game files of: Chernarus+, Nasdara, Livonia, Sakhal.
Weapon numbers
Worked out from the game's config values, for a fresh player who stands still and is hit every time, with the gun's fastest fire mode. Torso and Head are without armor; the armor columns are with that item, new. A hit's damage follows the bullet's speed where it lands, so the shots can differ from the listed damage, and far away a round can need one more. Bleeding is not counted, and server settings can change all of it.
.45 ACP Rounds
| Damage per shot | Health | Shock |
|---|---|---|
| Listed | 40 | 40 |
| Torso | Head | Press vest | Plate carrier | Ballistic helmet (head) | Knockout | Time to kill | |
|---|---|---|---|---|---|---|---|
| Shots to kill | 3 | 1 | 6 | 9 | 4 | 3 | 0.20 s |
| Distance | Drop below aim | Bullet speed |
|---|---|---|
| 100 m | 0 cm | 247 m/s |
| 200 m | 1.6 m | 224 m/s |
| 300 m | 5.2 m | 202 m/s |
| 500 m | 20.1 m | 166 m/s |
| 800 m | 71.9 m | 126 m/s |
Past about 125 m the bullet has slowed enough to need one more torso shot.
From the game's files, game version 1.30 · UMP45