Revolver
Six shot double-action revolver. Compared to pistols, it’s relatively slow to load and requires frequent maintenance. On the plus side, it can deliver exceptional damage at short to medium ranges. Uses .357 rounds.
About
Ammo, magazines and attachments
- Ammo
- .357 Rounds
Where it spawns
In the game files of: Chernarus+, Nasdara, Livonia, Sakhal.
Weapon numbers
Worked out from the game's config values, for a fresh player who stands still and is hit every time, with the gun's fastest fire mode. Torso and Head are without armor; the armor columns are with that item, new. A hit's damage follows the bullet's speed where it lands, so the shots can differ from the listed damage, and far away a round can need one more. Bleeding is not counted, and server settings can change all of it.
.357 Rounds
| Damage per shot | Health | Shock |
|---|---|---|
| Listed | 65 | 90 |
| Torso | Head | Press vest | Plate carrier | Ballistic helmet (head) | Knockout | Time to kill | |
|---|---|---|---|---|---|---|---|
| Shots to kill | 3 | 1 | 5 | 7 | 3 | 2 | 0.26 s |
| Distance | Drop below aim | Bullet speed |
|---|---|---|
| 100 m | 0 cm | 308 m/s |
| 200 m | 1.1 m | 240 m/s |
| 300 m | 3.9 m | 187 m/s |
| 500 m | 19.9 m | 114 m/s |
| 800 m | 122.9 m | 62 m/s |
Past about 160 m the bullet has slowed enough to need one more torso shot.
From the game's files, game version 1.30 · Magnum