DMR
Semi-automatic rifle, loaded from a detachable magazine. It has a rail that allows for the use of Western-made scopes. It's suitable for long-range precision, but has a significant kick when shot in quick succession. Uses .308 WIN rounds.
About
- Category
- Weapons › Rifles
- Weight
- 2.7 kg
- Size
- 9×3 slots
- Fire modes
- Semi-auto
- Zeroing steps
- 50, 100, 200, 300 m
Ammo, magazines and attachments
- Ammo
- .308 WIN Rounds, .308 WIN Tracer Rounds
- Magazines
- 10rd DMR Mag · 10, 20rd DMR Mag · 20
- Wrap
- Ghillie Rifle Wrap
- Optics
- ATOG 4x32 Scope, ATOG 6x48 Scope, Backup Iron Sights, Holo Sights, M4-A1 Carry Handle Sights, RVN Sights, Combat Sights, Marksman Scope, Baraka Sights, NV-PVS4 Scope
- Muzzle
- Plastic Bottle Suppressor
Where it spawns
In the game files of: Chernarus+, Nasdara, Livonia, Sakhal.
Weapon numbers
Worked out from the game's config values, for a fresh player who stands still and is hit every time, with the gun's fastest fire mode. Torso and Head are without armor; the armor columns are with that item, new. A hit's damage follows the bullet's speed where it lands, so the shots can differ from the listed damage, and far away a round can need one more. Bleeding is not counted, and server settings can change all of it.
.308 WIN Rounds
| Damage per shot | Health | Shock |
|---|---|---|
| Listed | 150 | 150 |
| Torso | Head | Press vest | Plate carrier | Ballistic helmet (head) | Knockout | Time to kill | |
|---|---|---|---|---|---|---|---|
| Shots to kill | 1 | 1 | 2 | 3 | 1 | 1 | – |
| Distance | Drop below aim | Bullet speed |
|---|---|---|
| 100 m | 0 cm | 856 m/s |
| 200 m | 13 cm | 775 m/s |
| 300 m | 43 cm | 701 m/s |
| 500 m | 1.7 m | 574 m/s |
| 800 m | 6.0 m | 425 m/s |
Past about 415 m the bullet has slowed enough to need one more torso shot.
From the game's files, game version 1.30 · M14